Sound Tree / Stuart Smith and Mike Gatt
Exhibited at Interact from 13th January 2012
The algorithm designed with Max/MSP produces all of the sounds for the Soundtree installation. All the sounds are computer generated through additive synthesis. The intention was to create a sound world devoid of any sounds normally associated with a tree or nature. Instead some of the electronic sounds mimic these stereotypical sounds, such as the sharp metallic sounds, which are referred to in the coding as raindrops.
There are a total of four sound types within this installation: electronic raindrops, cycles, drones and sweeps. These sound types are then grouped in seven different stages so that an evolving atmosphere can be created. The stages are triggered by a markov chain that randomly selects the next stage depending on the current sounds being played. Thus, a never ending, but nevertheless convincing sound environment is created.