Prey: De/composing Memory and Experience
Prey is a reinvention of lucid childhood dreamscapes and a recreation of imaginary entities made incarnate in the form of three vintage interactive novels. Prey utilizes simple and intimate forms of interactivity. Users must coax the tales within using touch, rather than follow the contemporary tradition of reading text. Technology lives quietly in the background, allowing users to reflect directly on the rich materiality of each piece and their own sensorial experiences without distraction. By integrating traditional craft and physical computing methodologies, Prey is an exploration of digital storytelling and the de/composition of memory and experience through the infusion of the old with the new, a hybrid grafting of the aged and organic with interactive technologies, creating an entirely new form of codex.